Within the area of effect, a cleric's ability to Turn Undead is enhanced not requiring them to expend a charge of their channel divinity to Turn the Undead. An undead creature in the vicinity becomes weakened and more vulnerable to magical effects. The area is also proof against creating or summoning undead while the spell is in effect.
Any spells that cause an undead creature within the radius of this spell to make a saving throw, they do so with disadvantage. And any radiant damage done to undead creatures within the spells radius take the total of the die damage.
This spell is doubly effective if it covers that area of a permanent structure such as an altar or a shrine dedicated to the caster's deity, an allied deity in the same pantheon, or a higher power of the same alignment as the caster. Increasing the radius by 20 feet. And immediately eliminating any undead that are CR 2 and lower once they cross the radius.
If cast on a fixture dedicated to a deity that was not compatible with these restrictions, it curses the area instead, causing it to lose any benefits or connection with its patron deity while the spell is in effect. An area that is cursed does not gain the benefits versus undead. Consecrate can counter and is countered by desecrate.
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