Level
1st
Casting Time
1 Action
Range/Area
Self
(15 ft. )
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Necrotic
You contort your body in a bizarre pattern making your foe's blood run cold. Each creature you choose in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d6 necrotic damage, has it's movement speed reduced to by 10 feet, and cannot make opportunity attacks until the start of your next turn. On a successful save, the creature takes half as much damage and can also move and react freely.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/13/2024 1:06:47 PM
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0
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1
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Coming Soon
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