This ultimate destruction spell creating a blazing arc of magical energy tears from your hands, your life energy being sapped out and used to fuel this monster. As it impacts far away it blossoms into a bright flash of pale green light, swirling chaotic energies dissolving everything within! When the light and fury clears dealing 1d12 + your spellcasting ability modifier + 99% of your current hit points gets added as additional damage. The spell is Force damage per caster level (maximum 20d12) to every creature within the area explosion of pure energy. Each creature in a 40-foot-radius sphere centered on that point must make a Dexterity saving throw the target will be inflicted with frightened and stunned. All targets in the spells radius takes damage on a failed save, or half as much damage on a successful one and negates the status effects.
The caster will also take one stage of exhaustion after the spells completion.
At Higher Levels. When you cast this spell using a spell slot of 9th level, the damage increases by 1d20 for each slot level above 8th.
* - (The casters hit points)