When shifted, the spell can be cast for an action and bonus action to turn into an ancient creature. Once cast, roll a 1d4. The number is how many turns the spell costs one bonus action to maintain after X number of turns the spell costs one action, and bonus action to maintain and has longer lasting effects such as disadvantage on every roll or only attack rolls (up to dm discretion) when turned into the ancient form you gain 2d6 +str mod additional slashing damage.
If a material component is not used, it turns into a wolf. If a material component is used (consuming an animal), turn into the consumed animal and gain 1d6+str mod bite attack, ten additional feet of movement, and if pouncing for an attack, gain a +3 dex mod.
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