You place the leaf cone to your lips and maintain visual contact with the target (120 foot range), which must be a plant, animal, insect, beast, Fiend, Undead, Construct or Monstrosity (this cantrip will not work on living humanoids or inanimate objects like stone, metal, or structural lumber, but will work on dead, stunned, paralyzed, or unconscious humanoids),. Cast your voice as though you're talking through the target. The spell works automatically If the target has a lower intelligence score than caster's spell casting DC, or if the target is dead, stunned, paralyzed, petrified, or unconscious, The caster whispers up to 15 words per cantrip, but can have the target repeat those words in any voice they choose and at any volume (whisper, conversation, loud, booming). Alternatively, the caster can project any a growl, chirp, howl, whistle, snarl, bellow or shriek they can describe and at any volume, provided the volume cannot cause damage beyond those effects noted below. If the target is an unwilling creature, the target must succeed on an intelligence savings throw or it cannot communicate verbally, somatically, or telepathically on its own until the end of the round. On a successful save, the creature can articulate that the voice was not theirs immediately after the word emanate, provided the creature is capable of speech. If this occurs, affected listeners have advantage on savings throws.
This cantrip can be cast as a reaction if any creature verbally engages with the affected target during the round after the cantrip was cast, allowing the caster to both hear and respond in 15 words or less. As a reaction, no savings throws are required, but no additional effect occurs but the original condition remains.
Repeated cantrips. the caster may reuse this cantrip each round against the same target, but each round requires new savings throws. Any creature that succeeds on a wisdom savings throw is immune to this cantrip for 1 hour, whether cast on the same target or a different target.
Effect: 10' radius from the target. Any creature that understands spoken language within the effected radius of the target's voice must succeed on a Wisdom savings throw, or they believe the voice is emanating from the target. Those in the affected area must succeed on a wisdom savings throw or they believe the target is actually speaking, either seeing the mouth move or a mouth appear on a creature or plant that did not have one. The effects vary:
- Target is a Monstrosity or Beast CR 2 or higher: a failed wisdom savings throw causes the listener to be scared until the end of their next turn.
- Target is a Monstrosity or Beast at CR 1: a failed wisdom saving throw causes the listeners to be confused and must spend their next turn attempting to disengage/move away from the target. They have disadvantage on attacks they make until their next turn, and disadvantage if attacked.
- Target is a Dead, Stunned, Unconscious or Petrified humanoid: Upon a failed wisdom savings throw, the listeners turn their full focus on the target for one round and have disadvantage if attacked.
- Target is a Fiend or Undead. a failed wisdom savings throw provokes listeners to attack the target during their next round.
- Target is a beast (below CR1), plant, flower or Tree: a failed wisdom savings throw causes the listener charmed until the end of their next round. Those affected get disadvantage on persuasion/deception savings throws through the end of their next turn.
- Target can be asked to pass a message. A target can be used to pass a message another creature in 15 words or less, and in this use, friendly creatures recognize the caster's voice and the nature of the message, enemies hear only gibberish.
At Higher Levels: At 5th level, the range of effect increases to 20 feet. At 11th Level, the range of effect reaches 30 feet. At 16th level, the range of effect increases to 50ft.
* - (A green leaf rolled into a cone at least 5 cm long)
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