Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
Player can cause a potion effect on a target. Play must roll a d10 and the higher the number the lower the worse the potion.
- Healing Potion: Restores 10 HP.
- Strength Potion: Increases strength by +2 for 1 hour.
- Speed Potion: Increases movement speed by 10 feet for 1 hour.
- Invisibility Potion: Grants invisibility for 1 hour.
- Levitation Potion: Allows the target to levitate up to 20 feet off the ground for 1 hour.
- Glow Potion: Makes the target glow brightly, providing light in a 20-foot radius for 1 hour.
- Confusion Potion: Target must make a Wisdom saving throw or be confused for 1 minute.
- Shrink Potion: Reduces the target’s size by half, granting disadvantage on Strength checks and saving throws for 1 hour.
- Poison Potion: Target takes 1d6 poison damage and must make a Constitution saving throw or be poisoned for 1 hour.
- Curse Potion: Target must make a Wisdom saving throw or be cursed with disadvantage on all attack rolls and saving throws for 1 hour.
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