Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You create a haunting melody that echoes through the air, mesmerizing your enemies. Choose up to three creatures within range. Each target must succeed on a Wisdom saving throw or be charmed for the duration. While charmed, the creature is incapacitated and perceives its surroundings as a dreamlike version of reality, unable to distinguish friend from foe.
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