Level
2nd
Casting Time
1 Bonus Action
Range/Area
55 ft.
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Healing
You create a ghost resembling the ancient spirit of an old Dryad within a space of your choosing.
Whenever a creature steps within 5 feet of the spirit you can cauyse the spirit to heal them for 1d6.
As a bonus action, you have the ability to move the Spirit up to 30 feet. The spirit only has the ability to heal (your spellcasting modifier +1) the spirit will disapeear once they have healed all they could
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