Level
4th
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
You manipulate the flow of time around you, creating echoes of yourself from different timelines to aid you in battle. When you cast this spell, two echoes of yourself appear in unoccupied spaces you can see within 30 feet. These echoes last for the duration or until dismissed as a free action. You can use your bonus action to command the echoes to move up to 30 feet and interact with the environment.

Each echo can perform the following actions on your turn:
- Make a single attack with a weapon you are holding when the spell is cast, using your attack roll and dealing half damage.
- Use an object.
- Complete a simple task that would normally require an action, such as opening an unlocked door.

The echoes cannot cast spells, speak, or take any action that requires concentration. They have AC 10 + your proficiency bonus and hit points equal to half your wizard level (rounded up). If an echo takes any damage, it disappears.


* - (50 gold worth of saphire)

Available For: Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - Order of Scribes

vincentpine20102

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