You hold the construct you wish to enchant within your grasp. You may use one of three effects from this point on.
1)In your other hand, you hold a scroll with the inscriptions of a specific spell. Roll a d8 and add either your character's INT or CON modifier. If you rolled a 4 or greater the enchantment is considered a success and consumes the materials. If under, the spell fizzles and nothing happens other than a strike to your ego. On a success, the enchanted spell is now forever bound to this item. To use the spell requires no specific classes and the only action it requires is concentration on the construct, as the construct is now what envokes the spell. Likewise, in this manner, it requires 0 spell slots to be able to use and is practically treated like a cantrip, (reusable indefinitely.)-Though casting times and range are not affected.
2) You may imbue magic into the construct by rolling a d8 and adding your character's INT or CON modifier. If you rolled a 4 or greater the enchantment is considered a success and you imbued magic into your construct adding your past roll minus 3 as your magic modifier for this new magical construct.
3) You may read and assess the enchantment of the construct. It is at this point you may roll a d8 and add your character's INT or CON modifier. If you rolled a 6 or greater the action is considered a success and you may rewrite or outright erase the enchantment of this construct. If you rolled an 8 your character can remove the enchantment from the item and to a scroll so you may transfer this enchantment to another construct ad libitum. (Enchantment rewrite is always up to DM discretion.)
* - (the construct you want to enchant and the spell scroll of the spell you want to enchant it with)
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