Level
5th
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Evocation
Attack/Save
CON Save
Damage/Effect

As a bonus action, you can imbue one of your weapons with celestial magic granting it the following capabilities:

  • If the attack roll with the weapon is a 2 or higher, the attack hits. The only way to miss the attack with this weapon is by rolling a 1 on the attack roll.
  • The weapon does normal damage and an extra 2 d8 radiant damage. If the target is a celestial, the radiant damage does not apply.
    • When hit with an attack from this weapon, the target must roll a DC 17 Constitution saving throw. If they pass the saving throw only 1 d8 radiant damage is dealt.
    • The target then takes 1 d8 radiant damage at the beginning of each of their turns. After 3 turns, they must succeed on a DC 15 saving throw or be stunned. The radiant damage against them then stops. This rule does not apply if the target is a celestial.
  • If the weapon is thrown (like a handaxe or dagger) and it hits, the weapon does the damage as specified above and then it emits a force of radiant energy causing 2 d8 radiant damage to everyone within 30 ft of the weapon. It also does an extra 1 d8 radiant damage to the creature that it hit.
  • If the weapon is hit against an object and the object is not made of a strong metal (adamantine, titanium, steel), the object takes 5 d8 damage. Objects that can be damaged in this manner do not include shields, armor, or other magical items.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1 d8 for every slot above 5th.

* - (A melee weapon worth at least 1 sp)

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy)

BainEllesar2

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