Level
1st
Casting Time
1 Action
Ritual
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
Summon 4 skulls which can move up to 30ft per turn. Each skull has 13 AC and 5 HP. Their sizes can range in size from tiny to medium, and can range in shape.
A skull can make a melee spell attack against a creature it can reach. On a successful hit, the target takes 1d6 necrotic damage plus your spell modifier, and is grappled. The skull vanishes on a successful attack. If the attack misses, nothing happens.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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