Level
1st
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic

Summon 4 skulls which can move up to 30ft per turn. Each skull has 13 AC and 5 HP. Their sizes can range in size from tiny to medium, and can range in shape. 

A skull can make a melee spell attack against a creature it can reach. On a successful hit, the target takes 1d6 necrotic damage plus your spell modifier, and is grappled. The skull vanishes on a successful attack. If the attack misses, nothing happens.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Zstephens

Comments

Posts Quoted:
Reply
Clear All Quotes