Level
4th
Casting Time
1 Action
Range/Area
Sight
120 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic
Utter a creature's name that is within range. If you don't know it's name, you need to see it. A shimmering lance of psychic power erupts from your forehead.
Intelligence saving throw or take 7d6 psychic damage and become incapacitated until the start of your next turn. On a save, the creature takes only half damage and is not incapacitated.
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