Level
3rd
Casting Time
1 Action
Range/Area
Sight
120 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Frightened
Intelligence saving throw. A creature automatically succeeds if it's immune to fear. On a fail, target regards all creatures it can see as enemies until the spell ends. Each time target takes damage = repeat saving throw, ending the effect on itself on a success.
Each time the affected creature chooses another creature as a target, choose a target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.
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