Level
1st
Casting Time
1 Minute Ritual
Range/Area
Sight 60 ft.
Components
V, S
Duration
Concentration 1 Day
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon animal spirits that take there forms and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

  • One beast of challenge rating 1 or lower
  • Two beasts of challenge rating 1/2 or lower
  • Three beasts of challenge rating 1/4 or lower
  • Four beasts of challenge rating 1/8 or lower
  • Six beasts of challenge rating 0 or lower

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

At Higher Levels. When cast using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5rd-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

Spell Tags: Summoning

Available For: Druid (Legacy) - Circle of the Shepherd Ranger (Legacy) - Beast Master (Legacy)

ChoosenGoose

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