Level
Cantrip
Casting Time
1 Bonus Action
Ritual
Range/Area
Touch
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Bend the energy paths in the body of a creature to heal a wound faster than normal. When you use this technique, you touch a creature’s wound and bend the energy within it to heal the creature. When you use healing, make a Wisdom Check of DC 15. On a success, you heal the creature 5d4 + your Wisdom Modifier HP and on a fail you deal 2d4 damage to the creature. At Trained level, you no longer damage the creature. At Mastered level the healing increases to 8d4. When you use Energy Guidance as a ritual, you can heal a creature completely over the course of 4 hours.
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