Level
6th
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Fire (...)

Call upon the flames of your soul. Scorch the lands with your Blaze of Glory.

When cast, you unfurl fiery wings and summon a blazing longsword made of pure flame into your hands. You cannot hold any other weapons or objects in your hands (any weapons or objects you are holding when you cast this spell are immediately dropped). For the duration you gain the following benefits:

  • You emit bright light in a 30-foot radius and dim light 10 feet beyond that. 
  • You gain a flying speed equal to your base walking speed, and you can hover in place.

Blade Salvo: As an action, you swing your sword and hurl a wave of fire from its edge toward a location you can see within 75 feet. All creatures within 5 feet of the location must make a Dex saving throw against your spell save DC. They take 5d8 + your Charisma modifier in explosive fire damage and become scorched on a failed save, or half as much on a success. 

Armored Flame: Your AC increases by 2 while concentrating on Daybreak. 

Phoenix Dive: As a bonus action on your turn, you can rapidly descend up to 30 feet at the cost of only 5 feet of movement. If you hit the ground, you create a shockwave of fire in a 10-foot radius around you. All creatures within the radius must make a Dex saving throw against your spell save DC. They take 3d8 fire damage and become scorched on a failed save, or half as much on a success. If there is a target beneath you, you cannot land on the ground, but you can make a melee attack roll. The target takes the damage of your Blade Salvo on a hit. 

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, increase Blade Salvo and Phoenix Dive’s damage by 1d8 for each slot above 7th.

* - (A bottle of 100-year-old quality alcohol spread on your hands and an open flame)

Available For: Warlock

Destiny4309

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