You create a glowing array of runes, centered at a point on a surface you can see within range, amplifying the damage of attacks and spells within the area. The array has a 20ft radius and its effects extend upwards in a 20ft tall cylinder. Any time a creature within this area is hit by an attack roll or takes damage from a spell, you may choose to have them take an additional 1d6 damage of the same type. Other spells or effects that deal additional damage as part of an attack, such as Hex or Searing Smite do not trigger the glyph separately.
The glyph sheds bright light within its area and dim light 10ft outwards. On subsequent turns you may use a bonus action to move the glyph to another location within range.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every level above 3rd.
* - (a small piece of glass or a pinch of rust shavings)Previous Versions
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6/20/2024 10:41:45 PM
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13
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1.0
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Coming Soon
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