You send a bolt of electricity towards a target that can jump to other enemies in the area. Make a ranged spell attack against a creature in range. On a hit, the target takes 1d8 lightning damage.
If you roll a 8 on one or more of the damage dice, the lightning leaps to another target that you can see within 15 feet of the original, and you can make another spell attack against that target immediately for 1d8 lightning damage.
If caster chooses to or no other targets are available, then the original target makes a Dex Save. On a failed save, target takes an extra 1d8 lightning damage. A third jump is only possible if second target attack roll is a crit.
The spell damage increases when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8).
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