Level
Cantrip
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

The caster raises their hand up with their thumb out, both ring and middle finger together; pinky and index apart with their palm toward the target area. Their palm has a runic symbol glow and emanate green neon light. The caster utters a chosen trigger word and suddenly 1d6 1 foot wide rigid pillars of emerald crystal strike up from the walls, ground celining or out of a willing entity(Choose One). The target must succeed a dexterity saving throw. If they fail they get it by all pillars, but if they pass they get hit by half. Roll 1d4 + WIS for each pillar that hits.

* - (Any type of crystal or ore)

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

XolefilOfSapir

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