Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
School
Abjuration
Attack/Save
None
Damage/Effect

Creates a series of fragile barriers to cover an injured creature's wounds, primarily to prevent bleeding out.

Temporarily Stabilizes a downed creature on casting.

The spell breaks if the creature moves in any way, even by a helping hand, or if the caster loses concentration.

"The most common way an adventurer can die is bleeding out to simple wounds. This won't get them back in the fight, but it might save you a diamond."

Available For: Wizard (Legacy) Wizard (Legacy) - School of Abjuration (Legacy)

BirdieMiner

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