Level
9th
Casting Time
10 Minutes
Range/Area
Touch 60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Control
With this spell, you condemn the memory of a creature to oblivion, erasing all recollection of their existence from themselves and the minds of all those who knew them.The target must be unconscious or have died no more than 10 minutes ago for the spell to take effect. As part of casting the spell, you must touch the target.
Upon completion of the casting, the target's identity, appearance, actions, and any information pertaining to them are utterly wiped from the collective consciousness of all who have knowledge of them. Casting spells like Legend Lore or other forms of divination will also present the new reality.
Conditional Erasure. If the erasure of the target would not create significant discrepancies in reality, the target is simply erased. For example, if there were four adventurers who saved a village and one of them is affected by this spell, all creatures will remember there being only three adventurers. Bard songs about them and the saving of the village will mention just three heroes, and the annual village festival in their honor will only have reenactments with three of them.
Memory Replacement for Significant Figures. If the erasure of the target's existence would create too many inconsistencies, such as for a king or emperor, people's perceptions and memories are instead altered to believe the target was always someone else. This new individual seamlessly fits into the target's role without creating any gaps or contradictions. For example, if a king is erased, a suitable replacement (such as the queen, a relative or a trusted advisor) takes their place in everyone's memories and records. Physical objects like writings, coins, statues, and paintings do not need to change physically. Instead, people's perceptions of these objects are altered. They see and remember these items as depicting or speaking of the new individual, even if the physical objects remain unchanged. Additionally, those who had particularly strong emotional bonds with the target will have their memories and emotional attachments seamlessly redirected to the new individual, maintaining their mental and emotional stability.
The spell doesn't consume the coin. If the coin used in the casting of this spell is ever thrown in the flames of rebirthing Phoenix, the spell is broken.
* - (A coin depicting a famous king whose memory is lost to time)

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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