Level
3rd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Once per short rest, any creature within 60 feet of the caster that can hear it must make a DC 14 constitution saving throw. If the a creature fails the saving throw, it is frightened of the caster (unless the creature shares a far realm connection to the caster) until it succeeds a DC 14 intelligence saving throw. If the creature fails the initial constitution saving throw by 10 or more, it is also charmed for the duration of being frightened and must use its action before moving each turn to make a melee attack against a random creature other than itself within range.
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