Send out a crescent of air. When you use this technique as an action, you send out a vertical crescent of air. Make a bending attack roll. On a hit, the crescent deals 2d6 bludgeoning damage and the creature is pushed back 5ft. On a success, they only take half damage. This technique impacts and stops on the first target in its path. When you use this technique as a reaction, you can deflect a projectile that is aimed at you, that isn't made of earth and that is no larger than half of your size back in the direction it came from. Make a Wisdom Check vs the Attack Roll. On a success, you deflect the projectile taking no damage. On a fail, the attack hits and acts as it would. Every level above Practiced, you deal an additional 2d6 bludgeoning damage.
*Can be used as an action or reaction
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