Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Concentration 5 Hours
School
Evocation
Attack/Save
None
Damage/Effect

Race at high speeds around creatures. When you use this technique, you gain +20 walking speed. While you are moving, if you pass within melee range of a creature the creature must make a Constitution Saving Throw. On a fail, they take 2d8 + your Wisdom Modifier bludgeoning damage and are pushed or pulled in the direction you were moving by 5ft and knocked prone. On a success, they only take half damage. You still provoke attacks of opportunity when you move within range of a creature. If the creature collides with an object, they further take 2d8 bludgeoning damage. At Trained level, the damage increases by 1d8. At Mastered, the damage increases by an additional 2d8 and the pushback range increases by 5ft, you can now also run across water while Wind Run is active.

Available For:

jshortes

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