Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Prerequisite: Trained Air Shield

Rapidly spring around yourself a thick layer of air that protects you from incoming damage. When you use this technique, you form a layer of air resembling the shape of a small tornado that partially negates incoming damage. When you use Air Cocoon, you take half of whatever type of damage you were initially going to take. At Trained level, the damage of weapons and bending based basic attacks are completely negated. At Mastered, when you use this technique you can move up to 10ft in any direction.

* - When attacked

Available For:

jshortes

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