Prerequisite: Mastered Small Funnel
Move your entire body in circular motion around a point and slowly form a devastating tornado or hurricane. When you use this technique, you start to form a tornado or hurricane (your choice) of 60ft height. Creatures that are within 60 ft of the eye must make a Wisdom Saving Throw (if they’re an airbender) or an Elemental Affinity Saving Throw (if they aren’t). On a fail, the creatures are pulled in 20ft. Every creature that starts their turn within 60 ft of you must repeat the saving throw. Creatures that are pulled into the eye of the tornado take 4d10 bludgeoning damage at the start of their turn and are pulled up 20 ft. Creatures that are in the eye can repeat the saving throw at the start of their turn to escape the center. Each turn the creatures in the eye fail their saving throw, they take 4d10 bludgeoning damage and are pulled up further by 20ft. Creatures in the eye can use techniques however their attacks and saving throws have disdvantage. The tornado/hurricane reaches its peak strength after you concentrate on it for 5 Actions. Once the it reaches its peak strength, the effect range and height increases to 120 ft, each creature that fails the saving throw is instead pulled in by 40 ft and takes an additional 4d10 bludgeoning damage, for a total of 8d10 bludgeoning damage. Creatures that are within the effect radius of the tornado/hurricane while its at peak strength are pulled up by 40ft and take 8d8 bludgeoning damage if they fail their save, half as musch damage on a successful one. Once peak strength has been achieved, no object nor creature can escape the tornado/hurricane. This technique can be used in unison with other airbenders that know this technique. For each airbender that assists you, the damage increases by 1d10 and the effect radius increases by 30 ft. For every airbender that assists you in creating the tornado/hurricane you decrease the required time to reach peak strength by 1 action. It reaches peak strength at the start of the first airbender’s turn that is in the initiative order. While using this technique, you remain stationary and can not spend any movement to move in any direction. Additionally, the tornado can't be moved from the position you started using the technique unless you have another airbender other than you that is assisting with the technique. If other airbenders are assisting you, every airbender assisting can move up to half of their movement each turn. This technique is considered a Mastered technique.
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