Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Prerequisite: Mastered Air Stream

Jab at the air around you to send it hurtling forward at incredible speed, catching even the heaviest foes and tossing them aside. When you use this technique, you quickly bend the air around a target you can see, condense it and release it towards them, blasting them far away from you. The affected creature must make a Constitution Saving Throw. The affected creature makes the saving throw with advantage if they are 40 or more feet away from you. On a fail, the creature takes 4d10 bludgeoning damage and is pushed back 100ft in a line colliding and dragging other movable creatures or objects with it. If the creature collides with an object or another creature the 2nd creature must make a Dexterity Saving Throw or take 1d10 bludgeoning damage per 10ft the first target has traveled and be pushed in the direction of travel by 30ft and fall prone. On a success, they only take half damage. The initial target also takes 1d10 bludgeoning damage per creature or object it collides with. If the initial target collides with a structure they take 6d10 bludgeoning damage and if any other creature or object that has been affected by this ability other than the initial target collides with a structure, they take half of that. If you use this technique directly on a structure or object, you deal the maximum possible damage and you deal double damage to the structure or object. This technique is considered a Mastered Technique.

Available For:

jshortes

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