The caster selects a creature that is within 30 ft. and is sentient. The caster then selects Devour intellect, memory, or will depending on which is selected the creature needs to make a different saving throw. Intelligence for intellect, wisdom for memory, and charisma for will. On a failed save the creature takes 2d8 psychic damage and loses 1d4 from the selected stat. On a successful save they take no damage and do not lose any of the attributes. If the creature is a spellcaster then it is targeted at that attribute.
At Higher levels: For each slot above 1st used the spell does an additional d8 per level. Starting at third level on a successful save does half damage as opposed to no damage. When cast at 3rd 6th or 9th level the d4 being removed from an attribute increases to 3, 5, and 7
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