Level
4th
Casting Time
1 Action
Range/Area
60 ft. (30 ft. *)
Components
V, S, M *
Duration
Concentration 2 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

Choose one of these elements: fire, earth, ice, lightning, acid. You cover a 30 ft by 30 ft square of area on the the ground, wall, or ceiling. Here are the effects of each:

  • Fire. You cover the ground with flame. If a creature starts their turn in the fire, they take 3d6 fire damage. (Material component: a drop of any spirits)
  • Earth. You cover the ground with spikes. This creates difficult terrain. For every 10 feet a creature moves through this area, the creature takes 2d4 piercing damage. (Material component: a small pouch of sand.)
  • Ice. You cover the ground with a thin layer of ice that cannot be melted. This creates difficult terrain. If a creature tries to move while on the ice, they must succeed a dexterity saving throw, or be knocked prone. (Material component: a drop of water or shard of ice.)
  • Lightning. You electrify the ground. If a creature starts their turn in the electrified field, they take 3d6 lightning damage. (Material component: a copper piece)
  • Acid. You spray corrosive acid onto the floor. If a creature starts their turn in the acid, their AC is lowered by 1 until their next turn. (Material component: a bit of juice from a citrus)

For every spell slot of above the 4th that you cast this at, you add one damage die to the damaging options or -1 AC for the acid option.

* - (depends on the element used. Listed in description)

Previous Versions

Name Date Modified Views Adds Version Actions
5/15/2024 7:28:33 PM
2
1
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Coming Soon
5/17/2024 11:58:25 PM
3
1
1.1
Coming Soon
6/22/2024 5:29:23 PM
2
1
1.2
Coming Soon

Spell Tags: Control Utility Environment

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) - Alchemist (Legacy)

car_guy12

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