You compel the air in a 20-foot cube within range to blow violently towards one face of the cube. Each creature in that area must succeed a Strength saving throw (a creature can choose to fail). On a failed save, a creature is pushed 20 feet in the chosen direction, stopping early if they collide with a sturdy object, such as a wall or tree, or another creature, and is knocked prone. Large creatures are only pushed half the amount, while Huge and Gargantuan creatures are not pushed. On a successful save, a creature is unaffected.
A creature being collided upon by another creature of a size category at most 1 smaller must make a Strength saving throw or also be knocked prone. If a creature succeeds on a Strength saving throw for this spell, they automatically succeed any subsequent saving throws for the same casting.
The force extinguishes candles, torches, and similar unprotected flames in the area. In addition, light, unsecured objects, such as books or wineglasses, are automatically pushed 20 feet by the spell's effect. Medium-weight objects, such as barrels, may topple in place. In either case, objects are not pushed with enough force to knock creatures prone.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the distance pushed increases by 10 feet for each slot level above 3rd.
* - (a legume seed)
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