The target of this spell sprouts a pair arms (2 per spell level), the arms share the same proficiencies you do and can be used to wield two handed weapons. while this spell is active the target can make attacks with two handed weapons as if they were light weapons using the two handed fighting rules (found in chapter nine of the basic rules). unarmed strikes can be made with the arms and they will deal 1 damage for normal classes and you unarmed strike dice for monk or fighter. any unarmed strikes will be considered magical for overcoming resistances. The arms can also be used to activate magic items, don or doff shields (any and all arms may also hold a shield) and armor, cast and/or make the sematic components of spells, use items (such as thief's tools or a potion), and grapple opponents (any grapple is while this spell is active is made at advantage
* - (finger bone of a Humanoid (not consumed when used))
Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
School
Transmutation
Attack/Save
None
Damage/Effect
Comments