Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Cold

"Frozen soul, frozen down to the core. Break the ice, I can't take anymore". Spell that leaves the enemy trapped within a massive block of ice and must make a strength saving throw to escape upon their turn. The spell deals 2d4 cold damage. AC 12.

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Draconic Bloodline (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Storm Sorcery Sorcerer (Legacy) - Divine Soul Sorcerer (Legacy) - Shadow Magic (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Sorcerer (Legacy) - Lunar Sorcery Sorcerer (Legacy) - Runechild Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - War Magic Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic Wizard (Legacy) - Order of Scribes Wizard (Legacy) - Blood Magic

Gigan742

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