Level
4th
Casting Time
1 No Action
Range/Area
Touch
Components
V, S, M *
Duration
Special
School
Enchantment
Attack/Save
None
Damage/Effect

the user wields a weapon in one hands and adds whatever is in their other hand 

water makes your weapon able to heal yourself (2d6)

fire makes your weapon also deal 1d20 in fire damage

rock makes your weapon fireproof add 1d6 in bludgeoning damage

iron: and 1 dice to your weapon

gold: your weapon deals 4d20 but immediately breaks

* - (a wepon and the element you want to merge it with)

Available For: Wizard (Legacy) - School of Enchantment (Legacy) Artificer (Legacy) - Armorer (Legacy)

Shockwave_DnD

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