You create a sword of pure white force energy in your free hand. The blade is similar in size and shape to a longsword, and it remains until dispelled or the caster takes a long rest. The blade disappears if you let go of it, but you can call it forth again as a bonus action. It counts as a melee weapon with which you are proficient. It deals 3d8 force damage plus your Intelligence modifier on a hit and has the finesse, light, and thrown properties (range 30/60). When you throw the sword, you can use a bonus action to cast Misty Step at the cost of a 2nd-level spell slot. This does not count against the number of spells you can cast in a turn.
If you drop the weapon , it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.
At Higher Levels. When you cast this spell using a 6th-level spell slot, the damage increases to 5d8 plus your Intelligence modifier.
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