A pair of spectral hands appear to either side of your target, either with their palms out or in fists;
With palms, this spell will deal 1d8 Thunder damage to the target if they either have functioning ears or some equivalent body part or fail a CON save, DC 10 + Your spellcasting modifier. A target who is sleeping, incapacitated or not currently aware of your presence automatically fails the saving throw. If both of these conditions are not met, the spell deals 1d4 damage instead.
With fists, this spell will deal 1d8 Force damage to the target if they both are made of solid parts (e.g. Rock for an earth elemental) or fail a CON save, DC 10 + Your spellcasting modifier. A target who is sleeping, incapacitated or is an inanimate object automatically fails the saving throw. If both of these conditions are not met, the spell deals 1d4 damage instead.
This spell gains 1 additional die of damage at level 5, 11 and 17.
Starting at Level 5, you can expend your bonus action or a spell slot after hitting with this spell to send a jolt of magic through the hands, applying the "Deafened" condition, lasting for number of turns equal to the Level of the spell slot + 1, or 1 if a bonus action is used. Creatures with this condition cannot react to the verbal components of spells (for example, they have to see the somatic component of spells in order to Counterspell them.), and have disadvantage on all ability checks requiring hearing, such as Perception of sound, or performing an instrument
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