When casting this spell as a Bonus Action, you summon a Car of your preference that drives forward in a 8 foot wide straight line, every round of it's duration the car moves forward 45 feet, pushing through anything in its way. Creatures in the way must succeed a Dexterity or Strength saving throw, on a fail the creature is pushed back the length of the Car's duration and takes 10d10 damage every round. On a success, the creatures takes 1/4 damage and is knocked prone. As an Action, you may command the vehicle with a single word, it will follow this command until dispelled or told otherwise by the caster.
Donut. The Car turns in a circle with a radius of 15 feet until dispelled or commanded otherwise.
Wheelie. Spikes erupt from the bottom of the car, anybody underneath must make a Dexterity saving throw or take 12d12 piercing damage.
Suicide. The Car explodes with the stats of a 9th level Fireball centered around itself.
Tow. The Car tows one object or Creature of Huge or smaller behind it. They may be released with a successful Strength saving throw.
Carpool. The Car brings chosen creatures within 30 feet of it, inside it, no damage is taken to creatures inside.
* - (20 gallons of fuel.)
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