Any hostile creature you can see must make an intelligence save against your spell save DC. The caster will successfully predict the actions of any creature that fails the save, and the caster will then use magic to communicate a strategy to their allies. The caster and any of their allies within 60ft will now have advantage on all attacks, actions, and saving throws made against the affected creatures until the end of the casters next turn.
When upcasted to 2nd Level: The caster enhances their strategy with a glance into the immediate future of the combatants. The affected creatures will now also have disadvantage on attacks made against the casters affected allies.
When upcasted to 3rd Level, 4th Level, or 5th Level: At higher levels, the caster can see farther into the future. The duration increases by 1 additional round per upcasted level from Levels 3rd through 5th.
When Upcasted to 6th Level or Higher: The caster can now maintain the visions and flow of knowledge while concentrating on the spell. The spell will retain all previous effects but will now count as concentration instead of lasting a particular amount of turns.
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