You reach out to touch a creature, infusing them with necrotic energy that both harms and rejuvenates. The targeted creature must make a Constitution saving throw or take 2d8 necrotic damage, and you regain hit points equal to half the damage dealt (rounded down). In addition, they are charmed by you for 1 minute. While charmed in this way, the creature believes they enjoy the pain inflicted by your touch and perceives you as a comforting presence. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
On a successful save, the target creature takes half damage, is not charmed, and you do not regain any hit points.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
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