When the spell is cast, the caster's eye flashes a deep smokey purple
All creatures in a 15 ft. cone in front of you must make a wisdom saving throw. On a failure all creatures who failed the save are haunted by a spectral flock of ravens, who swoop down to attack you every round, dealing 2d6 damage. You may remake the saving throw every time you take damage until you either succeed, or the spells ends. On a success, the target perceives the caster as they truly are. All Charisma checks made by the caster to any target who succeeds is made at disadvantage.
If a target succeeds the saving throw, they are immune to the spells effects for 24 hours.
When cast at levels higher than 2nd, the damage increases by 1d6 per level above 2nd.
* - (Necrotic Tome)
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