Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
Melee
Damage/Effect

You use magic to briefly take control of one melee weapon that lacks the heavy property within range that’s either being worn or carried by a willing creature, or is unattended, and violently propel it towards a creature within range. Make a melee spell attack against that creature. On a hit the creature takes 1d8 damage. The damage type is the same as that of the weapon used.

 

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 force damage to the target on a hit. This damage increases by 1d8 at 11th level (2d8) and 17th level (3d8).

Available For: Wizard (Legacy)

Fox_Promise

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