Level
5th
Casting Time
1 Action
Range/Area
180 ft.
Components
V, S, M *
Duration
Special
School
Evocation
Attack/Save
Ranged
Damage/Effect
Combat

When this spell is cast, a thin beam of destructive blue force springs forth from the caster’s fingertip and strikes any one object within range. The beam imparts immense energy to the object struck, causing it to explode spontaneously. Large, massive objects have more potential destructive energy than small, lightweight objects, but the wizard must hold the beam on the larger object for longer to cause detonation.

            The beam has two principal effects: First of all, the object struck detonates if the caster succeeds on an attack roll, failure means that the spell must continue into the next round or fail. Secondly, any creature near the destroyed item suffers damage proportional to the weight of the item detonated, plus blast damage of 1d6 points plus 1d6 per two caster levels above 5th. Creatures caught within the spherical blast radius may attempt a Dexterity saving throw DC 5 (+1  per caster level above 5th) and will take half damage on a success.

 Weight (lb.)    Time               Damage          Radius

1–5                  Instant              1d8                  2 ft.

6–25                Instant              1d12                3 ft.

26–100            One rd.            1d20                5 ft.

101–500          Two rds.          2d12                10 ft.

501–2,000       Three rds.        3d12                15 ft.

             Objects more massive than 2,000 pounds are simply too big to detonate. Living flesh and enchanted objects or items are immune to the destructive resonance, but a wizard could choose to use Tenser’s destructive resonance on an object worn or carried by another creature. However, if he does so, the victim is entitled to a DC15 Dexterity saving throw to negate the beam entirely and prevent any damage at all and then gains another DC 5 (+1  per caster level above 5th) save for half damage against the blast effect even if the beam succeeds in detonating his equipment.

(This spell is an adaptation of a 2nd edition one found in the Players Options Book Spells and Magic)

* - (A tiny orb of finely crafted gold with a small removable ring surrounding it that must be taken off as the spell is cast.)

Spell Tags: Combat

Available For: Wizard (Legacy)

AsbelMcTalisker

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