Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous 1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force

Launches a glowing white bolt of magic at any target in range dealing 1d4 force damage. Or instead, you may charge, costing one bonus action instead of an action. A charge requires one hand and concentration to hold. When you charge, you have disadvantage on strength saving throws. When cast after 1 or more consecutive successful charges you gain 1 additional bolt for every charge. When you cast multiple bolts, you may choose how many bolts go to each target in range if there is more than one target. If concentration is broken, 2d4 available bolts will be cast at the closest target, including the caster only if there are no other targets. Upon cast you may choose to roll for a hit only once for each target or roll for every individual bolt to hit(this is for convenience purposes, rolling for each individual bolt to hit is the proper way to roll to hit).

5th level-Charging gives 2 bolts

11th level-A successful hit causes a 5ft explosion dealing the same damage as the hit with no save

17th level-Upon cast you may change the damage type to one different type beside bludgeoning, piercing, or slashing damage.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

kiwiiscreamkiwi

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