Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

Flame burns from your hands as you move to grab a creature. Make a melee spell attack. You have advantage on the attack if the creature is wearing wooden armor, or is wearing flammable clothing. On a hit, the target takes 3d8 fire damage and must roll a dexterity saving throw. If it fails, it is considered grappled by you.

A creature can use an action to try to escape the grapple, making an athletics or acrobatics check against your spell save DC. They also escape from the grapple if you lose concentration, and concentration on this spell is dropped if you move 5 feet away from the creature.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie

PlutoInTheSolarSystem

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