Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire

You hurl a mote of elemental energy at a creature or object within range. Choose one of the following elements: fire, water, earth, wind. Make a ranged spell attack against the target. On a hit, the target takes 1d10 damage of the chosen type. The elemental energy interacts with the environment according to its type:

Element Effect
Fire Ignites flammable objects in the area that aren't being worn or carried.
Water Extinguishes non-magical flames in the area and creates difficult terrain.
Earth Creates difficult terrain and potentially buries small, unsecured objects.
Wind Disperses gases or vapors and can extinguish small flames.

 At Higher Levels. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Previous Versions

Name Date Modified Views Adds Version Actions
6/29/2024 9:13:28 AM
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6/29/2024 9:21:25 AM
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Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

ManJorge

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