Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire
You hurl a mote of elemental energy at a creature or object within range. Choose one of the following elements: fire, water, earth, wind. Make a ranged spell attack against the target. On a hit, the target takes 1d10 damage of the chosen type. The elemental energy interacts with the environment according to its type:
| Element | Effect |
|---|---|
| Fire | Ignites flammable objects in the area that aren't being worn or carried. |
| Water | Extinguishes non-magical flames in the area and creates difficult terrain. |
| Earth | Creates difficult terrain and potentially buries small, unsecured objects. |
| Wind | Disperses gases or vapors and can extinguish small flames. |
At Higher Levels. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Previous Versions
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6/29/2024 9:13:28 AM
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Coming Soon
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6/29/2024 9:21:25 AM
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0
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0
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Coming Soon
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