Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

You summon a strange creature resembling a clown's face that hovers beside you. A number 1-10 appears in its mouth at random (determined by rolling a d10) and a magical +1 weapon appears in your hands depending on which number is rolled. The clown can speak Common or one language that you speak, but only exists as a creature until the weapon appears in your hands at the end of your bonus action. It generates the number automatically and cannot be commanded to do otherwise. The weapon it gives you functions just the same as any other weapon of its type and takes your proficiencies into account. Any attacks made with this weapon are considered magical and do an extra 1d4 force damage. Ammo for ranged weapons is conjured along with the weapon itself. The numbers are as follows:

1 - Scimitar

2 - Sickle

3 - Mace

4 - Longbow

5 - Light crossbow

6 - Longsword

7 - Battleaxe

8 - Spear

9 - Glaive

10 - Any of the weapons listed above

You may dispel this weapon to make it disappear, but you can only do so if you have made an an attack with the weapon. You may not cast this spell if you are already holding a weapon that was created by it.

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Warlock (Legacy) Wizard (Legacy)

Icemage03

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