You exert your will over a creature that draws power from a divine source, compelling it to obey your commands.
Spell Effect
Choose one creature within range that you can see and that has a connection to a divine entity (such as a cleric, paladin, celestial, or fiend). The target must make a Wisdom saving throw. On a failed save, the creature becomes charmed by you for the duration. While charmed in this way, the creature regards you as a trusted ally and will follow your commands to the best of its ability, including engaging in combat on your behalf.
While the creature is charmed, you can use your action to take complete control of its actions on its next turn. The creature takes only the actions you choose and doesn’t do anything that you don’t allow it to do. During this time, you can also use your reaction to force the creature to use its reaction.
Additional Effects
- Divine Defiance: If the target is a cleric, paladin, celestial, or fiend, it has disadvantage on the saving throw.
- Reverberation: If the target successfully saves against this spell, it is immune to this spell for the next 24 hours, and you take 2d8 psychic damage as the divine backlash reverberates through your mind.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the duration increases by 1 minute for each slot level above 4th.
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