You call forth a shadowy, otherworldly entity that embodies your resistance to divine forces. This entity takes the form of a spectral warrior, cloaked in darkness and bearing ethereal weapons.
Spell Effect
Choose an unoccupied space that you can see within range. A spectral warrior manifests in that space, appearing as a shadowy figure armed with ghostly weapons. The spectral warrior uses the Spectral Warrior stat block below. The warrior acts immediately after your turn in initiative. It obeys your verbal commands (no action required by you). If you don’t issue any commands, it defends itself from hostile creatures but otherwise takes no actions.
Spectral Warrior
- Armor Class: 15 (natural armor)
- Hit Points: 30 (4d10 + 8)
- Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
- Skills: Perception +3, Stealth +5
- Damage Resistances: Necrotic, Radiant
- Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned
- Senses: Darkvision 60 ft., passive Perception 13
- Languages: Understands the languages you speak but can’t speak
Actions
- Multiattack: The spectral warrior makes two attacks with its ethereal weapon.
- Ethereal Weapon: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d10 + 3 force damage.
Additional Effects
- Divine Aegis: The spectral warrior emanates an aura of divine defiance in a 10-foot radius. Allies within this aura (including the spectral warrior and the caster) have advantage on saving throws against spells and abilities originating from divine sources (such as clerics, paladins, celestials, or fiends).
At Higher Levels
When you cast this spell using a spell slot of 7th level or higher, the spectral warrior’s hit points increase by 10 for each slot level above 6th.
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