When you are hit by an attack, you can use your reaction to reflect the damage back at the attacker. Roll a d20:
- On a roll of 11-15, the attacker takes damage equal to the damage they dealt to you.
- On a roll of 16 or higher, the attacker takes damage equal to the damage they dealt to you, plus an additional 1d10 radiant damage.
If you fail the roll (roll a 10 or lower), you are left with 1/8 of your maximum hit points.
Health Recovery:
- If the reflection is successful (roll of 11 or higher), you recover hit points equal to the damage dealt by the reflection.
- If you are at full health, the party member with the lowest current hit points is healed. Roll a d20:
- On a roll of 1-10, they recover 20% of their maximum hit points.
- On a roll of 11-20, they recover 50% of their maximum hit points.
Limitations:
- This spell can only be used against enemies that are stronger than you (DM's discretion on what qualifies as "stronger").
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