Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

You assume an aquatic form. Choose one of the following kinds of forms to transform into.

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Change Appearance. You transform your appearance into that of a sea creature. You can become a giant turtle, a shrimp, a cod, a giant catfish, an octopus, a manta ray, or a sea cucumber.  You can make yourself appear as a member of another race, though none of your statistics change. You can breath underwater

* - (A body of water)

Spell Tags: Shapechanging

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

WarlockAlectoViolet

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